Otto Berkes

I think the interaction needs to be natural, there is a little bit of a disconnect right now when you put on the headset. The implementation is well done, you are transporting them to the space, but you put your hands out in front of you and they are not there. I think we've crossed the first big threshold which is the visual and auditory aspects of VR, but the interaction piece still requires a bunch of work.” said Otto Berkes on this article: Virtual reality is pushing gaming into another ‘golden age’: Xbox co-founder. This page contains 1 article quoting Otto Berkes. Main topics on which Otto Berkes is quoted are interaction and aspect. In addition you’ll find 2 quotes there. All these quotes are mentioned on this page and you can filter them by date and by topics.

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I think the interaction needs to be natural, there is a little bit of a disconnect right now when you put on the headset. The implementation is well done, you are transporting them to the space, but you put your hands out in front of you and they are not there. I think we've crossed the first big threshold which is the visual and auditory aspects of VR, but the interaction piece still requires a bunch of work.

One of the aspects of VR that has incredible potential is interaction and communication – interacting with characters that are both artificial and virtual, being able to blur distance and geography, you can be anywhere and literally in any time.

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