Last quote about PoPro
All quotes about PoPro
A lot of people think that trading is incredibly exciting, and it can be, but if you're good at trading around a core position, you should be pretty bored. All you're doing is watching the stock move, and trimming or adding to your position accordingly.
It's aimed at gamers because you need a high end gaming PC.
The current virtual reality market is focused heavily on games and 360 degree videos, so the majority of people who are using VR right now are gamers and early adopters. The goal of myVR is to bring virtual reality to a wider, more mainstream audience that wants a broader range of virtual experiences.
There is a lot of work that needs to be done, giving more women confidence and experience in that space.
It's difficult to understand the demographic if you are not part of that demographic.
It's an extremely toxic environment for women.
These are baby steps so that we can get more women on the team. We need to make the scene a welcoming place.
Six months later, they would be gone.
GameStop TV provides a distribution channel that hits gamers at a mass scale. What's new and what's exciting here is it's a way to hit a large amount of retailers at once.
The nostalgia factor plays a key role here, as an entire generation of gamers suddenly, and finally, finds itself able to play one of their childhood franchises on their phone, two weeks before the holidays.
New consoles from both Microsoft and Sony are a clear positive for the industry, as new hardware sales drive increased software sales. Additionally, Sony's introduction of PlayStation VR, while having limited near-term direct financial implications, should drive interest in the group and traffic to stores.
Sony's virtual reality experience will be more affordable than the Oculus Rift or HTC Vive, and is targeted directly at the most relevant audience for VR: gamers. Beyond its brand DNA in the gaming space, the key advantage for Sony is that it can already leverage an install base of close to 45 million PS4 users.
They are fighting two combative smartphone-related player migrations: a casual console or 'in-home' gamer and/or a dedicated handheld gamer – both are under the gravitational pull to the smartphone/tablet. The value proposition for a dedicated casual console or a portable game device feel antiquated, so perhaps the idea of combining both markets was a compelling competitive positioning for Nintendo to follow.
At the moment, the Switch platform does not feel disruptive or desirable and way too gimmicky for a millennial to embrace.
Phone games have been pretty disappointing. That's not necessarily because of the processing capability, but because of the marketplace. People largely choose free-to-play games – and free to play is shackled creatively. ... It's not necessarily a satisfying experience.[Switch] is a different gaming experience and therefore it's worth carrying around.
During the roundtable discussions there were such arguments about should we make [the Wii U controller] capable of being a stand-alone system or should we make it work only with the [base console] system. We came to the conclusion that this controller is only going to show the images generated and processed by this hardware unit – and sent from the hardware unit wirelessly. That means sharper graphics. A battery couldn't do that.
If [Switch's components are] similar to PS4 and Xbox One, porting should be relatively easy and cost-efficient, which will mean that there should be high-profile third-party games available early on, increasing the system's popularity.
Nintendo Switch allows gamers the freedom to play however they like. It gives game developers new abilities to bring their creative visions to life by opening up the concept of gaming without boundaries.
We're putting a lot of different choices in front of gamers this holiday season, with the Slim PlayStation4, the PS4 Pro and now PlayStation VR as well. I think it will be a balance among those products. I think PS VR sales are going to be driven by people who are already committed or enthusiastic gamers and are looking for something they've never tried or played before.
I think it will be a balance among those products. I think PS VR sales are going to be driven by people who are already committed or enthusiastic gamers and are looking for something they've never tried or played before.
They held their own kind of Nintendo world and did not want to corrupt their own characters and brands and trademarks by allowing their products or characters to be utilized on other platforms. The internal philosophy is changing and opening up.
There's a huge saturation of mobiles, there are billions (of dollars) being made in mobile gaming ... and Nintendo has realized that. Nintendo is an entertainment company so will go in whatever direction they can entertain.
A new Mario game is likely to be popular not only among the kid/teen crowd but also among the older Millennial generation who grew up with the famous game. Apple is hoping to recreate the 'Pokemon Go' craze of the summer, which also leveraged an established gaming character and a sense of nostalgia to engage gamers from older demographics.
The technical challenge for us is having enough server capacity on the back end to handle that number of users.
Isn't Japan the home of Pokemon? I beg them to hurry up!
Now if we were talking about its next generation console becoming the core platform for gamers, then that would be something to get excited about -- but at the moment, this alone is not enough.
Our data suggests that gamers spend about $600 a year on game-related products. I'm sure Sony and Microsoft think they can sell 10 or 20 million more units – or even more than that – rather than just keep the existing hardware out there. The true enthusiasts out there will want the latest hardware.
As you sit on the bed, the light automatically changes and you see relaxing images on the ceiling, like these wonderful stars. Here (shows wall behind bed) we have our vital data, so you can see how you sleep, that is also good to know. You can try different kinds of make-up (sits in front of dresser mirror), for example on the left side you have the suggestions and you can see what it looks like in the mirror.
A lot of possibilities are hidden in the village, for example we can discover fungi. Will the gamer find out? Will they be interested? Will it spread and change the way the village looks ? Will the gamers use this as a tool to change the way they navigate around the village? All the data is compiled and it provides a psychological profile and help career development.
They (Microsoft) are at the forefront of not only bringing this console to the core gamers, but also to the mass market. And I think that's more important, because I think in order for this industry to grow and to continue to bring more users, they have to expand beyond the core gamers.